![]() ![]() ![]() The activities of the Dragon Cult saw the Greenfields’ population decimated and wealth almost completely stripped away. Even major nations like the Silver Marches must regularly repel hordes seeking to loot them of their wealth, and small towns along the trade routes are under constant threat that a sudden surge of monster activity will see their village sacked, and possibly even wiped off the map. There is a constant tug back and forth between wilderness and civilization. Stuck between these major powers are the lesser kingdoms, like Misty Forest and Elturgard, minor towns that survive and flourish either because they are nearby more powerful neighbors (like Daggerford) or because they lie along trade routes and the heavily armed merchant wagons that regularly come down the those trade routes serve as a sort of patrol keeping monsters at bay (Longsaddle, Yartar), and areas of wilderness both mostly friendly (the High Forest) and very dangerous indeed (the High Moor). This has left Waterdeep and Baldur’s Gate as the two most powerful cities on the coast, and under the leadership of the Bhaalspawn, a powerful leader despite sinister origins, Baldur’s Gate has become the first city of the Sword Coast in centuries to surpass Waterdeep in economic and cultural importance. That significance has diminished in recent years as Mithral Hall and other dwarven citadels have departed the confederation, while at around the same time Neverwinter was devastated by the Spellplague and has only begun to be rebuilt. Additionally, the Silver Marches are a large inland coalition of cities which collectively form a significant power bloc. Trade thrives, but not because the roads are well-patrolled by imperial legions, but rather because merchants hire small armies of mercenaries to guard shipments from one city to another.īoth politics and trade in the Sword Coast are dominated principally by the three major cities that sit on the coast itself, those being Waterdeep, Baldur’s Gate, and Neverwinter. The instability gives rise to an uncontrolled wildlife, with most trade routes stalked by not only orc and goblinoid bandits, but also owlbears, manticores, and wyverns. The Sword Coast is a handful of powerful and only moderately corrupt cities surrounded by a quietly churning chaos of constant, low-grade war between frontier outposts and hostile kingdoms of marauding barbarians. If you really want the text, you can buy Sphere of Influence for pay-what-you-want off of the DMs Guild. This post is only popular because of people mistakenly clicking on it hoping for information on that MMO quest anyway. Fixing the font makes the formatting go berserk for reasons I can’t immediately identify, so, fuck it, I’m leaving it. EDIT: Also, since switching the blog to a new style, the font is not only weird, but nearly unreadable. ![]() You can find Sphere of Influence there for pay what you want. This is all copied straight from the text I submitted to the DM’s Guild.
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